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Underground Arcade and Amiga Maniac proudly present the First Annual Festive Amiga Game Making Competition!
All entries must be uploaded by Christmas Eve, December 24th, when we can all download and play them on our Amigas (or emulated Amigas). We will set up a poll for people to vote for their favourite games, and the winners will receive prizes donated by the Amiga community. As a bonus incentive, all runners up (all entrants) will receive a printed and packaged CD containing all the entries, bootable on any Amiga with a CD drive (although there's no guarantee ALL the games will run on all systems, they will be provided on the CD nevertheless). The rules of the Festive Amiga Game-Making Competition are simple: 1. If your game isn't finished by December 24th, you should still upload your incomplete entry anyway, but at least try to make it playable. 2. Your game must run on a classic OCS or AGA Amiga. This way, anyone should be able to play all the games, either on their old hardware or through UAE. Unfortunately OS4, Aros and MorphOS specific entries at this stage wouldn't reach enough people and couldn't compete for votes. 3. You can create your game with any software you like. This includes programming it yourself too. If you have no coding knowledge, feel free to use any of the available game making software such as Backbone, SEUCK, GRAC, GRAAL, Reality, Game Engine, or anything else you can find. 4. Your game must be themed around Christmas and the festive season. It doesn't necessarily have to contain religious references, but it must be identifiable. All entries should be provided as either an LHA archive that can be extracted and run from Workbench, or as an ADF file that can be written back to floppy or run in an emulator. A burnable ISO image for CDTV or CD32 would be fine too. Please provide a ReadMe file with your entry to explain what the game is about and how you made it, this should help people make a fair choice when voting for the games. If you have used any ripped graphics, sound or music please credit your sources, and let us know which language or game maker you used to create the game. I recommend everyone to upload their game to Aminet, mentioning the contest and the URL for the Amiga Christmas Tree website in their ReadMe file, since you will definitely reach a larger audience there, but it would also be advisable to find an alternative place to upload your file or send it to me in case it doesn't appear on Aminet soon enough. All the entries should be finished by Midnight in Greenwich on the 24th December, this way they should be available to download from here some time in the late morning in New Zealand, Australia and Japan, with plenty of time for the rest of the world to wake up to the presents under the tree. Once all the entries are submitted, I'll add the links so it will all be ready for people to download and play by Christmas Day. |